With your permission, I’m going to take a short break from my adventure retrospectives. I’m heading into the busiest three weeks of my summer, and I just don’t have the bandwidth to give ‘em the attention they deserve. I’ll try to pick things up again after GenCon.
In the meantime, let me engage in a little shameless self-promotion. Today, my partners and I at Sasquatch Game Studio launched a new Kickstarter for a 5e version of our Primeval Thule Campaign Setting. If you’re a fan of 5e, or you know someone who is, I encourage you to visit the link and check it out.
Feel free to spread the word to all your gamer friends! Just getting the word out is quite a challenge, and we can use all the attention we can get.
Something interesting we’re doing with this Kickstarter: We’re running it across GenCon. Kickstarter campaigns often have a quiet period in the middle weeks (the “doldrums”), so we figured we might as well set up the timing so that GenCon fell in the middle of the campaign. Plus, it’ll give us something to talk about at the show. (We’ll be in Booth 674, and we’d love it if you stopped by and said hi!) We started the campaign a little early to make sure people had a good chance to see it before heading off to Indy, and we’re continuing well into August so that folks have time to recover after the show and notice it again before we’re up against the finish line.
We think that 5e is a great fit for Primeval Thule. Thule’s narratives are basically backgrounds on steroids, we already had new Cosmic and Serpent domains for our Pathfinder version, and of course monster stats are pretty straightforward adaptations. There are a few things we can bring to 5e that folks are perhaps a little hungry for, such as monsters with slightly more flavorful powers, a few more cleric spells, and backgrounds with cool, distinctive abilities. Plus, Thule will be the first complete campaign setting available for the new system!
Finally, we’re also taking advantage of this opportunity to reorganize the book and bring the narrative mechanics from the previous versions’ Appendix up into Chapter 2, right next to the narrative descriptions. This lets us optimize the space a bit, providing us with the ability to add a few pages of all-new content to the 5e version. You might have noticed mysterious references to Thulean Great Old Ones that didn’t appear in the previous book, such as Yga-Ygo and Lorthnu’un. We’ve got Lorthnu’un all statted up, illustrated, and ready to go in the new version of the book. It’s cool stuff!