Greetings, all! Time for another exciting edition of Atomic
Battleship Dragon! This week, a word about my new campaign, adventures I’m
proud of, and the down-to-the-wire presidential race.
But before all that… As
you know, I’m a big Phillies fan. I’ve been thinking for weeks and weeks now
that the 2013 Phillies would be smart to set up a couple of strong platoons
rather than finding expensive everyday talent. Right now platoon players are
undervalued in the big leagues, but platoons can outproduce single players who
cost more than both platoon players put together. I don’t see why Ryan Howard
should start against lefties, or why John Mayberry ought to start against
righties. Anyway, it turns out a very serious analyst has put together a great
piece on this very topic, and I recommend it to any baseball fans who happen to
be reading (and doubly so if you’re also Phillies fans):
Naturally, after everyone expressed interest in playing in
Cerilia, I had one player tell me he wanted to be a ninja. And another player
wanted to be a warlock-like magical assassin that he saw in some anime or
another. And there’s one more complication: I think I’m going to be lazy and
shamelessly raid adventures I wrote across various editions to form the basis
of the campaign, so I’m starting with Dark Legacy of Evard, a 4th
Edition Encounters Season adventure, and I may move on to Reavers of Harkenwold
next. Okay, so we’re playing Birthright, a 2nd Edition setting, with
3.5 rules, D&D Next sensibilities, and the Book of Nine Swords, and I’m
running 4th Edition adventures. I don’t see what could possibly go
wrong with this plan.
I find that when I do run D&D games, I’m strongly
inclined to run adventures I wrote. I think it’s simply a matter of familiarity
and confidence. It’s good to be comfortable with the material; you’d like an
adventure you run to feel like a well broken-in shoe, easy on the feet and
ready to take you to your favorite places. Because I often used home games for
playtesting adventures I was working on in my day job over a long career of
working on D&D, most of the adventures I gained that familiarity with were
the ones I was working on for publication. I guess that’s a weird narcissistic
side effect of being a professional adventure designer.
Since this might turn into a campaign of Rich Baker’s
Greatest Hits, I thought I’d take a moment and share a short list of the
adventures I’m most proud of. I think most of them are worth a play, but of
course they’re in very different editions these days, and your mileage may
vary. Anyway, here goes:
10. Dragon’s Crown:
I only wrote part of this Dark Sun epic, but I was the lead designer and had
the job of herding all the cats. A cabal of super-powerful psionicists want to
take over the world, how fun is that?
9. King of the
Trollhaunt Warrens: My cowriter was Logan Bonner. The whole time I was
working on the Trollhaunt, I was thinking of the Star Trek episode The Galileo Seven and the misty planet
haunted by giant hostile humanoids.
8. Prison of the
Firebringer: This Dungeon magazine adventure began as a high-level FR
homebrew for the game group I was running at the time. It’s about the only time
I ever ran the process in reverse, starting an adventure as a homebrew and
turning it into something I published.
7. Prism Keep: My
first Dungeon adventure, a take on the classic “castle in the clouds”
adventure. I wrote this because I had a horrible tax bill looming and needed a
thousand bucks, but for all that I think it’s a fun little sandbox and
puzzle-solving adventure.
6. Dark Legacy of
Evard: A 4th Edition Encounters Season. I’m proud of this one
because it oozes flavor, and it’s maybe the best ghost story I’ve managed to
frame as a D&D adventure.
5. Rana Mor: The
middle of my three Dungeon adventures, written early in 3rd Edition.
Kind of based on the Jungle Cruise ride in Disneyworld, the part where you go
through the ruined temple in Cambodia or India. There aren’t many good Angkor
Wat adventures in D&D, so I took a shot at writing one.
4. Cleric’s Challenge:
The basic premise is a tough challenge for an adventure design—write an
adventure for one PC, specifically, a cleric. I like this one because it’s a
good story that works well for a whole group as well as a solo PC.
3. Red Hand of Doom: Co-written
with James Jacobs. I sort of feel that the D&D universe can always use
adventures that capture classic tropes. For RHoD, I decided I wanted to write a
good stop-the-horde adventure, which I hadn’t seen anyone try to do in a while.
Most of my work is in the very beginning, and the event-encounters early in
part 2.
2. Reavers of
Harkenwold: The adventure no one knows about, I would guess. It’s in the 4th
Edition Dungeon Master’s Kit. This time, I took a shot at writing the Robin
Hood adventure. It’s a classic fantasy adventure bit that gets you out of the
dungeon for the bulk of the play, and culminates in storming the castle. Chris
Perkins gave me a hand when the format changed a bit, and did it so well that I
can’t tell which parts are mine and which parts are his.
1. Forge of Fury:
Probably my most widely-played adventure. All I wanted to do here is hit
something right down the middle of the fairway, since it was very early in 3rd
Edition and we wanted people to experience classic dungeon delving. My editor’s
the person responsible for the succubus; it was a quasit in my original draft.
But if you’ve ever been killed by the dragon Nightscale—and I guess quite a few
of you have—yeah, that’s all me.
Oh, and if you’re curious about adventures I like by other
people: I’m a big fan of Night Below,
Return to the Tomb of Horrors, and Desert
of Desolation.
Politics/Current
Events: Beats me if I know what’s going to happen in this election. Part of
me thinks this is 1980, and Mitt Romney is Ronald Reagan. Part of me thinks
this is 2004, and Mitt Romney is John Kerry. I suspect that Romney has a strong
lead at this point, and is going to score a big upset of a sitting president,
and if I had to make a prediction, that’s how I would go. But he’s got to do
well in so many states to make up the ground Obama claimed in 2008.
Put me down as a big fan of last week’s debate: I can’t
remember the last time the two candidates were able to really talk to each
other and were given time and elbow room to fully develop their points. It was
far and away the most instructive and least artificial national debate I’ve
watched since I started paying attention to presidential politics. It will be
really interesting to see how President Obama comes back for rounds 2 and 3
over the next couple of weeks; I doubt he will make a better impression by trying
to be less polite or by insisting that Romney is lying. He’d like to show
America a truly pissed-off Romney who looks less presidential, or lead Romney
into a mortal gaffe (“Eastern Europe is not under Soviet domination”), but you
have to believe that Romney will be ready for that. We’ll see how it goes.
The Finer Things:
A fine fall day. We’ve had a spectacular run out here in Seattle, with crisp,
clear afternoons and the best fall color I’ve seen in the Northwest. It’s not
quite like fall in Wisconsin or New England, but it’s still pretty good. On the
downside, I think I missed my last chance to go hike at Rainier for the season—I
was just doing too much writing.
Great to hear that you're getting back to Birthright - please update us here how it goes from time to time!
ReplyDeleteI think it's a shame you're not going 4E, because that means no 4E BR suggestions are likely... (OK, OK - a rather selfish objection, but so it goes). Regardless, it sounds fun.
Reavers of Harkenwold is an adventure I rather like; it would be lined up for my next 4E campaign, but I have a conversion of the old SSI "Pool of Radiance" lined up for that as a nice, sandboxy-yet-focussed setup.
Rich, thanks for the top 10 list. It's great to see what the actual game designers think their best work is.
ReplyDelete