Not being entirely crazy, I realized I needed allies to do
it right. So I invited my longtime colleagues, friends, and Thursday night
gaming buddies Dave Noonan and Steve Schubert to meet me at a dive-like brew
pub close by my house. Together we decided to form Dark Cabal Games... except
none of our wives liked the name, so we ditched that and went with something a
little more Northwesty and lighthearted. Hence Sasquatch Game Studio was born!
Between the three of us, Dave, Steve, and I have something
like 48 years of experience in game design and publishing. We’re building our
business model around creating high-quality games with top industry talent—we aim
to deliver great games for discerning and experienced gamers. Here’s a link to
our site:
The site’s a little plain at the moment, but check back over
the next day or two—we have a lot of great concept art and interesting new
information about our first product on the way.
Speaking of our first product, I can now say a word or two
about my mystery project that’s been simmering away on the creative stove for
the last couple of months: the Primeval Thule Campaign Setting. Here’s another
link:
Thule is a mythical age of the Earth, before the last ice
age erased the legendary realms of the northern world. It’s a sword-and-sandal
setting firmly rooted in the traditions of pulp fantasy adventure and fantastic
horror: Conan, Tarzan, Atlantis, Hyperborea, and elder gods from the stars. But
this is a D&D setting, and we use that as a springboard to brew up a
particularly savage and intense brand of D&D adventure. I think it’s fun
and compelling, and I hope you do too!
This is a setting I’ve wanted to write for twenty years, but
the age of new D&D worlds ground to a halt early in the 3rd
Edition era. I argued many times that creating new worlds was something that we
ought to be doing more of, but Wizards of the Coast (and many other publishers)
became ever more focused on selling to players instead of DMs, and we stopped
building worlds. As a small company, me and my fellow Sasquatches can do things
that big companies can’t. For the first time in years, I’m back in the
world-building trade!
(Oh, and in case anyone is curious: Yes, I still hold a day
job as a writer/designer for Goblinworks, working on the Pathfinder Online
game. Paizo and Goblinworks are pretty enlightened about how folks use their
evenings and weekends, so I’m free to doodle around on maps of Thule or
brainstorm up interesting Thulishness on my time. Helps pass the time on my
looong commutes!)
About this Blog: While
I hope to still keep up with Atomic Dragon Battleship as time permits, over the
next couple of months a lot of my blogging (and, well, self-promotion) will be
happening over on the News page of the Sasquatch site. I’m working up a whole
stack of design discussions and sneak peeks for Primeval Thule, so that’s where
you’re likely to find me through midsummer.
So, one more time: Come on over and visit us at
sasquatchgamestudio.com!
You have a customer for Thule here. CAS, Lovecraft, Howard are all members of my top ten favorite authors. I'm not big on the game systems you mentioned (still a player of 1st edition AD&D myself) but I am very interested in the content.
ReplyDeleteHey, thanks Jason! If Thule goes well we might look into deploying it for other versions of the game, or maybe even other systems!
ReplyDeleteVery exciting news. Noonan was one of my favorite designers during the 3.x era (Heroes of Battle and PHB2 being two of my favorite books) and I, too, am an avid Howard fan so this is something I'll definitely be keeping my eye on.
ReplyDeleteBuilding worlds, huh? What would YOU know about that? I mean, it's not like you wrote the book on it or anything...
ReplyDeleteCool, nice to see three names I love working together. Good luck with this!
ReplyDeleteGo Rich!
ReplyDeleteBest of luck....you will be missed in the historical gaming world. :)
ReplyDeleteI'm going to be glad to see you getting your thunder on.
ReplyDeleteI might not be absent from the historical gaming world for long, afilter. We're focused on Thule right now, but we're pretty interested in looking at boardgames or historical games if Thule goes well and we succeed in establishing ourselves. Stay tuned!
ReplyDeleteSounds promising...will stay tuned. ;)
DeleteGreat to see you making a come back, I really hope this new venture works out for you!
ReplyDeleteHooray! I welcome any company making game stuff for my favourite D&D version (4E), but making world stuff, and from some great world builders, to boot - what can I say? Excellent!
ReplyDeleteThe last blog asked what was commonly missing from RPG worlds, by the way, and my answer would be "good, believable religions". I can think of two real exceptions - Glorantha and the Book of Priestcraft for Birthright. Mostly we get a mish-mash of confused semi-mythical rip-offs with no detectable dogma, political position or teachings - I would love to see Primeval Thule have something with meat :-)