Apologies for the delay! My schedule since GenCon has been
pretty crazy, and finding the time to continue my once-a-week retrospective on
adventures is harder than I thought. Over the last few weeks I’ve been
scrambling to finish the update of the Primeval
Thule Campaign Setting to 5e, and start work on various supporting
adventures and companion books Sasquatch Game Studio promised in the
Kickstarter campaign. It’s good to be busy, but sometimes it seems like there
just isn’t enough time in the day.
The good news is that we have the PTCS 5e off to the
printer, we’ve made the PDF available to our backers, and we’ve got design
drafts in hand for two of the adventures we promised: Steve Winter’s Red Chains, and Robert Schwalb’s Watchers of Meng. Primeval Thule is
turning into a small product line—within another 5 or 6 weeks we should have 5
PDF adventures available, along with the Gamemaster’s
Companion, the Player’s Companion,
and maybe a secret bonus or two. We’ll see how it goes!
If you follow me on Facebook, you might have noticed that I’ve
been doing some hiking lately. I’m fortunate to live in one of the most
beautiful parts of the country—Washington state is a hiker’s paradise. Two
weeks ago I got out to Hurricane Ridge in Olympic National Park and hiked
Hurricane Hill. Last week I went up to Chinook Pass (just outside Mount Rainier
National Park) and hiked the Naches Peak loop, one of my favorites. Fall hiking
is the best. We have too many pine trees to get much in the way of really spectacular
fall colors, but I love the cool air, the lack of bugs, and the absence of big
crowds. Check out my pictures on Facebook if you haven’t seen them yet, they’re
great!
Speaking of hikes, I guess it’s time to dive into the next
in my blog series: Search for the Diamond
Staff, which of course presents the heroes with the opportunity to hike all
over the Dalelands.
#27: Search for the Diamond Staff
As you may or may not know, in December of 2011 Wizards of
the Coast decided they could no longer afford to retain my services. Thanks to
Washington state law about laying off folks and then hiring them back as
contractors, I couldn’t do any work for WotC for almost a year (not that I’m
sure I would have wanted to right after our parting of the ways). But in the
fall of 2012, my “blackout” period ended, and WotC reached out to ask if I’d be
interested in doing some freelance work for them. I decided that I had the time
available, and it couldn’t hurt to foster good relations with my former
employer just in case opportunity led me back in that direction. The game biz
is just too small to make burning bridges a good idea.
Anyway, the job WotC had in mind was a new Encounters Season
adventure. I’d already knocked out one of these a couple of years previously
(my Dark Legacy of Evard adventure),
so I was reasonably familiar with the expectations and the challenges of the
format. As before, Wizards knew a lot about what they wanted the adventure to
be before I even started an outline: It needed to be set in the Dalelands, and
they wanted it to tie in to a previous Game Day one-shot adventure in which the
PCs raid a dracolich lair and steal the mystical artifact known as the Diamond
Staff.
I put on my thinking cap, and came up with several ideas for
how different power groups in and around the Dalelands might be up to no good,
and how the PCs might interact with those plots. That brainstorming led to the
idea of an action-adventure chase across the Dalelands involving several
factions all out for the same thing (the Diamond Staff, of course). WotC also
asked me to make sure that each session of the Encounter Season included not
just a fight, but also opportunities for roleplaying and some small amount of
exploration. That last bit was a little tricky, because the map budget was
effectively zero; everything I came up with needed to be something that could
easily be pieced together with Dungeon Tiles or with repurposed poster maps
from previous products.
I’m not sure how well I pulled off creating small areas
worth exploring, but I’m pretty happy with the roleplaying and interaction
opportunities I worked into the adventure. The adventure opens with a job
interview: The sage Imani wants to hire reliable adventurers to escort him into
a dangerous ruin, so he posts a flyer reading, “WANTED: Experienced and
reliable adventurers to participate in a potentially hazardous expedition. Must
be skilled with blade or spell, stout of heart, steady in danger, loyal,
trustworthy, and of generally agreeable disposition.” I also worked in a fun
three-way fight at the end of the adventure in which the PCs get to decide
which group of bad guys they temporarily cooperate with; I expect that
opportunity engendered some great group discussions when players stumbled into
it in the last session!
Search for the Diamond
Staff was also used as something of a playtest or demo of 5e rules,
although that work was done after I wrote the adventure with 4e mechanics.
Checking around on session reports online, it seems that most people played it
with 5e, not 4e. If the 5e elements were good, bad, or indifferent, I can’t say
I had much to do with them.
One final thought: The title was a real chore. Chris Perkins
and Greg Bilsland at WotC kept asking me for title suggestions, and I just didn’t
have anything good. So finally I threw out Search
for the Diamond Staff as a lowest-common-denominator “call it what it is”
suggestion. Some days the inspiration is there, and some days it isn’t.
Next Week: My
only Savage Worlds adventure, The Banshee
of Loch Finnere.
I quite a fan of Diamond Staff. I think it's a sign of a good small adventure when you read it and realise, "You know, this wouldn't take much to become a larger adventure."
ReplyDeleteIt has an important part in my current Rich Baker campaign, aka a campaign set in the Dalelands based on an expanded, Daggerdale-specific version of Reavers of Harkenwold.
Is it embarrassing for you knowing that one of your "fanbuys" is roughly your age? ;)