First, a funny story about the Birthright Campaign Setting.
The designers and editors were asked to brainstorm up some marketing taglines. We
kicked around dozens of possibilities. One that kept coming up was “Blood and
Honor,” which seemed okay—the setting was about characters with heroic
bloodlines, ruling honorably. But something sounded familiar about that. I
thought hard about it, and realized that there was a reason it sounded
familiar: Blut und Ehre was a slogan
of the SS Hitler Youth. I suggested to my colleagues that we probably didn’t
want a Nazi motto for our marketing tagline, so we kept trying. We circled back
around to Blood and Honor like four or five times, and each time I had to shout
out, “No! Nazi slogan! Try again!”
Eventually, upper management grew tired of our efforts, and
retained a Chicago marketing firm to create our motto for us. They came up
with, “When greatness by right is thrust upon you, it is best to be ready.” I
kid you not. I don’t recall the alternatives we came up with (other than Blood
and Honor) but I know they were better than that! I mean, it doesn’t even make
sense. Do you have greatness by right, or are you becoming great because
greatness is being thrust upon you? Sigh. The real tragedy is that for those
fourteen clumsy words, TSR paid more than they paid Colin McComb and I to write
the whole damned setting over six months of work. No wonder they went out of
business.
Gaming: Okay, so
what do I think about the Birthright Campaign Setting fifteen years after
publishing it? Well, I love the art and the maps. I like the human cultures
that populate the continent, and I like the spooky and interesting takes on the
elves and halflings. But the real point of retrospection is thinking about what
you would have done differently, and of course when I look at something I
worked on a long time ago, I want to go back and tinker. So what’s on my list?
First, I wish we’d actually stuffed the box with things the
setting really needed instead of the mish-mash of poster maps, reference cards,
battle cards, and a fold-up battle card storage unit. I didn’t really want all
that clutter in the box, nor did Colin or Anne or Sue or Andria—all of us
creative sorts felt that we were including things we didn’t need. But the orders
from higher up were clear: Here are the components, use them all. It turned out
that the cost of the goods of the product
was so high that there was no way it could ever make money, but that
sort of information wasn’t shared with the creative types back at old TSR. Did
I mention they eventually ran the company out of business?
In world design, I wish we’d left a little more open
frontier on the map of Cerilia. While it’s pretty clear that low-rated
provinces in the middle of nowhere are probably pretty lawless and open for
development by anyone who comes along, the map seems to suggest much more
firmly established borders. Maybe we could have come up with a graphic
treatment to distinguish between the borders different realms *claim* and the
borders they actually *control.* In retrospect, the classic D&D trope of
clearing wilderness and becoming a minor noble would have worked well in the
setting and could have been integrated better into the Domain rules.
In domain mechanics, I wish that wizards weren’t so
concerned with unspoiled lands. It makes wizards into very druid-like figures,
and I think that’s just a little bit off. Part of this arose out of the edition
of D&D we were working with: In 2nd Edition, druids were
considered examples of specialty priests, not a full character class like the
cleric. Had we done the same material in 3rd Edition or 4th
Edition, we probably would have assigned the wizard’s mechanics for gathering
regency to the druid. Interestingly enough, the power source notion described
in 4th Edition might have been a very powerful tool for organizing
the system of holdings and regency points. In the 4e idiom, Primal characters
would be the guys drawing power from sources and ley lines, and that just feels
right.
That begs the question of what the wizard should have been
doing instead. If I were to do it over again, I might get rid of permanent
arcane holdings altogether. Instead, I’d tie the wizard’s ability to use the
Realm Magic system to possession of “items of power”: a legendary spellbook, a
mystic crystal, a demon prince’s heart, etc. They’re generally not portable, so
the wizard’s holding really represents a fortress or lair in which the items of
power are protected. Items of power might include things that aren’t even items
per se, for example, a circle or guild of lesser mages, the patronage of a
powerful extraplanar being, or a curse or prophecy. If you lose your item or
items of power, you’re still a high-level wizard, you just lose access to Realm
Magic.
Okay, and last but not least. Here’s what might be the most heretical thought
for you Birthright fans out there: I think I would really downplay the idea of
bloodlines and bloodline powers in a redo. “Your character is the king” was
enough of a hook for the setting that we didn’t need to make those characters
mystically better than ordinary people with extensive bloodline powers. That
would also mean revisiting a number of the awnsheghlien: Too many of them are
tragic figures because we got overly hung up on the notion of the bloodlines. And,
unfortunately, other designers missed the mood of the setting and went for
grotesque with the monstrous bloodlines. The Blood Enemies book really suffered
for that reason, I think.
Overall... Sometimes less is more, and I feel that
we succumbed to the temptation to “kitchen sink” the setting and included too
many new things. I would like to go back, narrow the focus, and make it really
sing with a great campaign narrative and a lot more support for the most
difficult and innovative concept in the setting—running kingdoms while you’re
playing your heroes.
Politics/Current
Events: I’ve decided that I am not particularly shocked by Mitt Romney’s
47% remark. It’s probably something that he wishes he hadn’t said, but I just
don’t think it’s any kind of game-changer in the presidential race. Answer
honestly: Does the story change your intended vote? I’m guessing probably not.
Most people are already pretty well settled on voting for Obama, or are equally
determined to vote against him. Either way, the Romney kerfluffle isn’t making
many people change their minds. There’s maybe a narrow band of say 5 to 10
percent of the voters in the middle who *might* still be in play for something
like that, but in all honesty, Obama has said things that are nearly as bad—for
example, his “bitter clingers” remark about guns and religion, his “spread the
wealth around” comment to Joe the Plumber, or the recent audio that’s been
airing in which he endorses the redistribution of wealth as a goal of
government. All candidates tailor their remarks to the audience they’re
speaking in front of, and say things in front of core donors that they wouldn’t
necessarily say to the broader voting public. It ain’t news.
I’m amazed by how many times in the last couple of months
the collected punditry of the country has decided to declare Obama the winner
of the election. Romney’s tax returns were supposed to be the lethal blow, then
the quiet Republican convention, then the rowdy Democrat convention, then the
criticism of the administration’s Middle East policy, and now the 47 percent
remark. That’s five times in the last ten weeks that liberal commentators have
unanimously declared that NOW MITT ROMNEY CAN’T POSSIBLY WIN! I’ve got an idea:
How about we just go ahead and hold the election anyway, and we’ll see?
The Finer Things:
Teriyaki. A funny thing about the Pacific Northwest: You can’t walk one hundred
yards in a straight line without bumping into a teriyaki shop (or a coffee
stand, for that matter). I grew up on the Jersey shore, and there were a
handful of Japanese restaurants around. Out here, teriyaki places are like sub
shops in Jersey. Every shopping center has one, maybe two. You can put down
maybe $6 or $7 and get a great chicken teriyaki almost anywhere out here.
Someday we’ll probably find ourselves on the East Coast again, and when we do, am
I going to miss a teriyaki place on every corner!
In case you’re wondering, Teriyaki 2 U has the best yakisoba;
Ginger Teriyaki has the best katsu; and Ono Teriyaki up in Renton has a spicy
chicken that is out of this world.