Saturday, August 11, 2012

Empires of the Middle Ages, Romney's VP Pick

Hi, there! Sorry I’m a day late, but summers in the Northwest don’t last forever, and when you get a stretch of good weather, you don’t want to spend too much time banging away on the computer keyboard. Anyway, for this week’s posting on Atomic Dragon Battleship: A look at one of my favorite old games, and a brief thought or two about Paul Ryan.

Gaming: One of the benefits of working at a game company for a significant number of years was the pretty much ever-present availability of a lunchtime game. At TSR or WotC I could almost always count on being able to set up a game on a “safe” table somewhere in a little-used conference room or an out-of-the-way corner, and rounding up half a dozen of my coworkers to knock down big games that might require 10 or 20 hours of playtime one lunch-hour at a time. It’s a highly civilized habit that would improve many workplaces, I suspect. Anyway, one of our perennial favorites, a game we dusted off and played at least once a year or so, was the old SPI “Empires of the Middle Ages.”

“Empires” is interesting for a number of reasons. First, the mapboard was cleverly designed for its day and age (hexes were pretty much the standard in the mid-80s). Second, it’s a game that’s about managing decline and catastrophe. It’s very common for all the players to wind up in worse positions at the end of the game than they held at the beginning, because they’re constantly savaged by negative events such as Leader Dies Heirless, Epidemic, Outbreak of Heresy, and obnoxious NPCs called magnates who appear at random and attack everything around them. Finally, the basic resolution system is tilted toward stagnation; the average ruler taking an average action has something close to a 50% failure rate, so you spend many turns not getting anything done at all. With that description, you might wonder why anybody plays “Empires of the Middle Ages” at all. Well, there are a couple of reasons: The game is enough of an opponent that you don’t feel compelled to constantly screw with the other players, so in a way it’s an early peek at a cooperative us-against-the-AI game. Secondly, there is a wonderful dose of schadenfreude to be savored in watching your neighbor’s kingdoms fall into pieces, and plenty of gallows humor when you learn, over and over again, that things can always get worse.

The resolution system of “Empires” is pretty interesting: Your base effectiveness for any action is your leader’s personal stature, which can be 1, 2, 3, 5, or 9. Your leader is rated for Combat, Administration, and Diplomacy. You can take one of five basic actions each turn: Conquest, Pillage, Rule, Fortify, or Diplomacy. Each of those different actions is based on one of your leader stats. So if you want to conquer or pillage something, you’ll use your leader’s Combat status, but if you want to try ruling or fortifying a territory, you use Administration. You modify your active stat based on various conditions like the overall social state rating of the province (is it a wealthy little center of civilization, or a miserable forgotten backwater?) and things like language, religion, and other situational modifiers. Then you flip a Year Card and compare the result to your modified effectiveness. A typical result on the card might read something like “C 3+, -1 SS 5-“ which would mean you achieve a Conquest result if your effectiveness was 3 or better, and the area you launched the attack from takes a -1 hit on its Social State if your effectiveness was 5 or less. The card-based resolution system encodes a ton of information in a pretty efficient little presentation.

Anyway, the big lesson I learned about playing “Empires of the Middle Ages” over the years was simply this: Play to your strengths. If you have a 5-1-2 in Combat, Administration, Diplomacy, you should NEVER bother with taking actions that don’t use your combat stature, no matter how much you think the game situation calls for administering or diplomacy. The success chances are just miserable if you’re trying to do things with a value of 1 or 2 instead of 5, so you ride your best score as long as you can. I think that lesson might apply to a number of other board games—if you’re good at some particular type of action, you should do that over and over again and take what the game gives you.

One more note… the Decision Games version of “Empires” that appeared in 2004 isn’t quite the same game. The mapboard is more appealing, but it turns out that it’s easier to record province social state on a sliding track (as in the original game) than to keep hunting for the right social state chit over and over again. The new buildings introduced in their advanced rules are generally not balanced well, and the scenarios award them to some positions but not others with no VP handicap adjustment. Finally, the event deck is filled with minor leaders that almost never match up with the player who draws one. Pick up this version if you can’t find the original SPI game or if your SPI copy wears out, and be prepared to do some significant marking up to improve the play.

Politics/Current Events: I like Mitt Romney’s choice of Paul Ryan for vice president. Ryan is one of the most interesting politicians in the country for one simple reason: The man had the guts to say what he thinks needs to be done, and put it in writing. *Nobody* else has dared to provide a detailed plan of what they would do with tax rates and entitlements to improve the fiscal footing of the country—everyone else sticks to empty platitudes. You might think that Ryan is gravely mistaken about which steps are necessary, but at least you know what specific steps he’s proposing. Maybe, just maybe, we can actually have a serious conversation about the “third rail” issues like Medicare and Social Security in this election. Whether you think the Republicans are right or wrong, it’s clear to me that NOTHING can happen, one way or the other, until the conversation at least begins. Ryan’s budget is a place to start. Now I’d like to see what the Democrats’ counter-plan looks like, so we can compare and contrast. As voters, we should *insist* that the Democrats tell us what they would do differently from Ryan instead of simply telling us that his plan is wrong.

The Finer Things: Convertibles and sunny days. I went hiking with my friend Warren up at the Olympic National Park (the Staircase entrance, in the southeast corner), and we drove all the way back to Auburn with the top down on my Mustang. Pure automotive bliss.

Monday, July 30, 2012

Kingmaker, Big-Spending Presidents, Powell's

Hi, everybody – welcome back!

First of all, my apologies for the long delay between posts. Earlier this month I was caught up in a short-deadline Forgotten Realms project that absorbed all my time, and when I finished it, I went on a 10-day vacation to Crater Lake, the redwoods, and the Oregon coast. For the last three weeks or so, I’ve been fully engaged in other stuff, and I’m only now getting back into the routine.

OK, on to my writing news… if you haven’t checked it out yet, take a look at Prince of Ravens, my latest title. It’s available as an ebook at amazon.com – here’s an address:


As I mentioned before, Prince of Ravens is a long-delayed sequel to my 2000 novel City of Ravens. If you’d like to see a longer discussion of the whys and wherefores of Jack Ravenwild in 2012, I took some time a couple of months back to put together a little Q&A about Prince of Ravens with my editor, Fleetwood Robbins. You can find that article at this location:


I’m afraid I can’t say much about the project I was working on so hard earlier in the month, other than to say that it’s an upcoming bit Forgotten Realms fiction. I’m also still working on my military thriller (might be another 6 to 8 weeks before I nail down the first draft to my satisfaction, darn it), and I’ve had some discussions about writing a limited series comic book. I haven’t ever written a comic book before, but if you work in writing game products, you spend a lot of time working on art orders or art suggestions, descriptions of the art pieces you want to see appearing in your text. The comic book format looks like it will give me a chance to capitalize on that experience, so I’m looking forward to trying my hand at it. More information on that front when I can talk about it.

Gaming: I just played a game of Kingmaker yesterday, only the 2nd or 3rd time I've ever played. Awesome! I love the absolute cynicism encoded in the game’s modeling of factions, titles, events, and so on. However, one thing drives me absolutely crazy about the game: PATHING. Kingmaker carves the map of England into hundreds upon hundreds of idiosyncratic little territories, and then gives you the ability to move five squares a turn. You spend a LOT of time trying to figure out if your pieces are close enough to get where you want to go. It’s ridiculous. The game would be improved tremendously by a simple area movement system—like, England is maybe 15 to 20 areas, and your nobles can move maybe 2 areas per turn (plus a bonus for a road). You’d get the same relative speed, and you wouldn’t spend ridiculous amounts of time trying to path out ways to move across the board. Pathing isn’t what the game is supposed to be about.

I guess the lesson I would draw from this is simple: Keep an eye on what systems your players have to engage to play your game. If a subsystem or activity takes up a big part of the player’s time and attention, it had better be what the game is about. Kingmaker isn’t about pathing through the War of the Roses, so why make the players perform pathing exercises to play?

One other thing about Kingmaker… I wish the towns and cities were more important. The best way to play is to never set foot in a city and to keep your armies in the middle of nowhere. That seems like some bad simulation to me—I think you’d need the markets and transport network of a city to feed an army of any size. The game might be better if the towns and cities were the places you needed to go in order to assemble large forces. Just an idea, anyway.

Politics/Current Events: There’s a lot going on these days—the Olympics, Chick-Fil-A, the Colorado shootings, and God knows what else—but I’m going to keep it brief in this edition of my blog, and focus on one particularly ridiculous claim in the presidential campaign: Barack Obama has been a more responsible spender than George W. Bush.

Here’s a chart that shows federal revenues and expenses since 1940. These are OMB’s historical figures (except for 2012, which is still an estimate because the year isn’t over yet):


Here’s the relevant portion of the table, which I’ve recreated below:

Year       Receipts              Outlays                Surplus or Deficit

2000      2025.2                  1789.0                  +236.2
2001      1991.1                  1862.9                  +128.2
2002      1853.1                  2010.9                  -157.8
2003      1782.3                  2159.9                  -377.6
2004      1880.1                  2292.9                  -412.7
2005      2153.6                  2472.0                  -318.3
2006      2406.9                  2655.1                  -248.2
2007      2568.0                  2728.7                  -160.7
2008      2524.0                  2982.5                  -458.6
2009      2105.0                  3517.7                  -1412.7
2010      2162.7                  3456.2                  -1293.5
2011      2303.5                  3603.1                  -1299.6
2012      2468.6                  3795.5                  -1326.9

The numbers are in billions of dollars, so the 2012 receipts (for instance) are actually $2,468,600,000,000.00.

The reason that folks make the claim that Obama is not more of a spender than Bush is because they’re trying to softpedal the last column. The trick is to assign 2009 spending to Bush, not Obama, because the budget is generally set in the fall of the preceding year (fall 2008, in this case), when Bush was still in office. Okay, that’s fair enough: Obama had very little to do with the 2009 spending. Then, if you use the 2009 spending as a baseline, it looks like Obama isn’t doing anything that Bush didn’t do. In fact, expressed as a percentage-based rate of change, it seems like Obama is even doing better. But here’s the thing: Who the hell cares about minor fluctuations in the rate of deficit increase or decrease when the *total* deficit is running at 1.3 to 1.4 TRILLION a year? It’s like when your wife comes home from a day of shopping and announces that she saved $100 while adding $1300 to your MasterCard bill, because she only bought things on sale. It’s irrelevant to the actual state of affairs.

I want to point out a few things about the chart, and then we’re done. First, Bush was not a particularly responsible spender; I find the 2003 through 2008 deficits pretty damned egregious. In my opinion, the proper deficit is ZERO. The government shouldn’t spend more money than it takes in, except in unusual circumstances. In this period, the unusual circumstance was the Iraq war… and there’s a serious and honest debate that can be framed about whether that money was well spent or not. But then we get to 2009, and the deficit shoots to the stratosphere. What happened then? Did Bush go on a gigantic federal bender? Well, sort of. The bottom dropped out of the stock market (remember the housing bubble burst, subprime loans, derivatives, all that fun stuff?), so federal receipts dropped by $400 billion as the economy darn near collapsed. And then you had the emergency TARP spending of $700 billion to SAVE THE WORLD ECONOMY FROM TOTAL COLLAPSE. That right there gives you $1.1 trillion, the sudden “extra” deficit that appeared in 2009 and can be reasonably assigned to Bush, not Obama.

I’m of the opinion that we shouldn’t blame either president for the 2009 spending. It was unanimously agreed that containing the damage in 2009 was necessary. Nor do I blame Obama for the fact that federal receipts have been down $300 to $400 billion per year during his presidency, because the economy has been terrible. I *do* blame Obama for permanently adding the TARP expenditure, which was widely understood to be a one-time emergency measure, to the new baseline for federal spending. If you want me to believe that Obama is not that much more of a spender than George W. Bush, you have to explain why he’s spending 3.6 and 3.7 trillion dollars a year instead of 2.6 and 2.7 trillion.

Oh, and if you let the Bush tax cuts expire, you increase federal revenues by about $160 to $200 billion per year… so we’re still a trillion dollars in the hole every year. Beat up on the 1-percenters as much as you like, we still have to spend less money.

The Finer Things: Powell’s Books, in Portland, Oregon. As we were winding up our Oregon vacation, I gave my family the choice of working in one more day of driving up through Cannon Beach to Astoria, or cutting over to Portland on highway 6 and spending some time at Powell’s. The family voted for Powell’s. (This may seem like sacrilege considering how pretty the coast by Cannon Beach is, but we’ve been there half a dozen times, and we’d just spent six days on the coast.) Anyway, Powell’s is one of the biggest independent bookstores in the country, and it’s well worth a stop if you find yourself anywhere near Portland with a couple of hours to kill. The place is amazing.

Saturday, June 30, 2012

Prince of Ravens, Obamacare, Boston

Hi, there! Thanks for stopping by. I know it’s been about three weeks or so, but I skipped my June 20th post because we were entertaining my wife’s parents, who were visiting from out of state. We went up to Vancouver to pick them up as they returned from an Alaskan cruise, and then took them over to Victoria BC to spend a few days sightseeing and playing tourist. The unexpected gem of the trip for me was the amazing crossing from Vancouver to Victoria—the ferry route passes through the Gulf Islands, which are essentially the Canadian equivalent of Washington’s San Juan Islands. The scenery is nothing short of spectacular, and we even saw some orcas in one of the channels, although they were a good distance off.

Anyway, in this week’s edition of Atomic Dragon Battleship: Prince of Ravens, health care, and Boston.

Prince of Ravens: On July 3rd, my latest Forgotten Realms novel goes on sale. Prince of Ravens will be available as an ebook at various online stores. Here are a couple of links to the book’s product pages on Amazon and Barnes and Noble:



Prince of Ravens returns to the story of Jack Ravenwild, one of my most well-loved characters. Jack debuted in my 2000 novel City of Ravens; he’s part Gray Mouser, part Cugel the Clever, and part Fletch. He’s ambitious and greedy, but too lazy to try to get ahead though anything resembling hard honest work; the world owes him a life of luxury and comfort, or so Jack feels. He’s always on the lookout for his next big chance, especially if it offers the opportunity to get rich quick, and just can’t say no to the next scheme that presents itself. Of course, it’s Jack’s peculiar misfortune to find himself in the middle of situations where he needs to act like a hero.

In Prince of Ravens, Jack awakes in the Underdark after a hundred years of magical imprisonment. Unfortunately, he wakes up in the power of a drow noble family who now hold the Underdark beneath the city of Ravens Bluff. He has no idea who imprisoned him or why, and the drow of course prove quite capable of seeing through his bluffs, schemes, and deceits. Things have changed in Ravens Bluff, but Jack is soon embroiled in a whole nest of plots and schemes again—the pursuit of a rich noble’s daughter, the return of a dangerous old foe, the mystery of his magical imprisonment, and of course, the threat posed to the city by the drow realm a mile below the streets. Misadventure ensues!

One more thing I’ll add that I don’t think I’ve ever mentioned before… if you get a hold of the old City of Ravens, make sure you look for the Easter eggs. There are dozens in the book. Here are just a few:

·        The Dread Delgath, the name Jack adopts when he joins the Wizard Guild, is of course one of the pregenerated PCs appearing in the back of the old modules A1 through A4.

·        Jack shouts “Take that, you fiend!” when he hits his double with a magic missile. TTYF is a spell from the old Tunnels & Trolls game.

·        When Iphegor’s familiar challenges Jack in the necromancer’s library, he says, “Here now, who are you?” – the same line spoken by the troll’s purse in The Hobbit.

·        The Orb of Khundrukar is named after Khundrukar, the dwarven fortress in Forge of Fury.

Anyway, check out the new Prince of Ravens. It’s a good read, with plenty of action and intrigue, and a good dose of humor as well. I hope you like it!

Politics/Current Events: Like just about everybody else in the country, I was eagerly awaiting the Supreme Court’s decision on the Affordable Care Act, AKA Obamacare. I found Thursday’s verdict disappointing, because I felt pretty sure that the mandate was not constitutional and I think that the law is a big stinking mess of exemptions, influence-peddling, and impossibly unfunded promises. But, that said, I am satisfied that the constitutionality question has been put to rest. The Supreme Court has put Congress on notice that they can’t disguise a tax by calling it a mandate, and that is a reasonable position to take. Everybody on the planet could see that the authors of the legislation were disingenuous in the extreme as they tried to hide the fact that they were passing a tax measure to make the legislation work; I doubt that the ACA would have passed if they’d been honest about that.

It’s also noteworthy that the Roberts opinion firmly upholds the decision on the basis of Congress’s tax authority, not the Commerce Clause. Some conservative commentators have been citing this as a hidden victory in the decision. I feel that they’re looking for the silver lining with that line of reasoning, and I’m not at all convinced that future iterations of the Supreme Court will give the Roberts opinion all that much deference. The Supreme Court has certainly dispensed with precedent before when it’s in one of its more political phases. But this should inform decisions for the next 20 or 30 years, and that’s a good start.

While I think the law is now constitutional enough to stand, it’s still a terrible piece of legislation and desperately needs to be repaired. It’s not going to do a thing to contain health care expenses or “bend the curve” as the President promised. It’s going to add hundreds of billions of dollars of domestic spending to our overstretched budget every year. And it is inherently partisan and unfair, because hundreds of industries and special classifications—most Democrat influence groups—have been singled out for exemptions from its requirements. Passing laws that some people have to abide by and other people don’t isn’t the way to address our national health care challenges.

One final thought about Obamacare: Watch out for the challenge on the HHS contraception and abortion services directive. There’s another day in court coming on this bill, and I wouldn’t be surprised if a different ruling came down from the high court next time.

The Finer Things: Boston, as in the band, not the city. Was there ever a better debut album than Boston’s first record? I had one of those truly excellent parental moments the other day when my daughter Hannah and I were driving up to Fatburger to grab a couple of burgers. “Foreplay/Long Time” came on the radio. Hannah’s 14 now, and of course she’s into various pop music, but every now and then I get a chance to expose her to the classics. Anyway, I pointed out the great little acoustic guitar breaks in “Long Time,” and told her to get ready for a serious dose of awesomeness, right about… now, when that third break hits but it’s the electric guitar, not the acoustic. Hannah just grinned in delight and said, “All right, Dad, that was pretty awesome.” It give me hope for her generation, maybe they’re salvageable still.

Sunday, June 10, 2012

Multiplayer games, Wisconsin, Seattle spring

Hi, thanks for stopping by!

I took some time earlier this week to guest-post in the Pathfinder Online blog about my work on the village of Thornkeep, part of the Pathfinder Online setting. If you’re curious, you can find my post here:


I have a couple of other projects keeping me busy these days, but nothing else I can really talk about yet. Keep your eyes peeled for Prince of Ravens, my upcoming e-book; next time I post I’ll make sure I provide some good links or pointers to places where you can find it.
Oh, and no blog entry next week: We’ve got family visiting from the East Coast. So don’t expect me back here until June 30th or so with a good long look at what’s next in Jack Ravenwild’s life.

Gaming: I’ve long held the opinion that multiplayer games without preset sides are a uniquely difficult social dynamic for many people. Games like Risk, Diplomacy, Kingmaker, Empires of the Middle Ages, or Twilight Imperium all present the player with a viciously hard decision right at the very beginning: Who are you going to screw over? That’s bad enough, because you often don’t really know what the right answer is when you make a decision that affects the rest of the game. But, even worse, there’s a metagame element to it too. When you decide to stop Joe from grabbing North America right at the start of a Risk game, maybe he shrugs it off as part of the game—or maybe he nurses a grudge against you all week. Be honest now: You’ve played Risk with Joe, haven’t you? Everybody has at one point or another.
That wicked social dynamic is the reason why I’ve always enjoyed the Axis & Allies boardgames. Only the most absolutely unreasonable Joe will hold a grudge if he’s playing Russia and Germany attacks him. The game’s preset alliances provide a fig leaf of decency to that first punch in the nose. There’s no opportunity for betrayal, or even perceived fictional betrayals, when your adversaries have to announce themselves up front. It’s why I designed Conquest of Nerath to work as a faction game as well as a free-for-all game.

I think that many game designers really overlook that tough social dynamic when building free-for-all games, and count on players to self-regulate in cooperating against the frontrunner or manage the endgame. If we’re all confident, mature, thick-skinned gamers, sure, that works. But we’re not—we don’t want to pick fights, we get angry when people pick on us, we hold grudges. I sometimes wonder if games like Risk would be better if it included a spinner with the different player-piece colors marked on it, just to help out those folks who can’t stand to make friends sore at them. I bet the psychology of being able to point to the spinner and say, “Dude, I’m sorry, but the spinner says I gotta attack you” would prevent a surprising amount of arguments and bruised friendships.
Back when I was first starting out in the game design biz, I had the good fortune to work with veteran TSR designer Bruce Nesmith. Bruce had a great insight about multiplayer, free-for-all games that has served me well for years: Every time you sit down to play, pick one person at the table to be your ally, and one to be your enemy. Never do anything to screw your ally (unless of course he breaks the alliance first), and never cut your enemy a break. Don’t let fleeting opportunities or setbacks change your allegiances. If you have a hard time choosing sides in free-for-all games, give this a try!

Politics/Current Events: A few months ago I wrote about the upcoming Wisconsin recall election, and why I thought it was important. As you might imagine, I was gratified to see that Walker survived his recall. Some of my Wisconsin friends have now moved on to a “well, Walker’s a criminal who is about to be indicted” argument. I really can’t speak to that, since I’m not familiar with the accusations. But I find that I’m just a little dubious about the latest calls for Walker’s head after the string of Democrat efforts to stop him at any cost. Busing out-of-state protestors into Madison, death threats against Republican legislators, Democrat legislators fleeing to Illinois to deny a quorum, the full-court press to elect a more favorable State Supreme Court and the ridiculous accusations of assault against judge David Prosser when that failed, the endless Hitler comparisons, and of course the effort to recall just about every potentially vulnerable Republican in state government… sorry, somewhere along the way you lost me.
At the end of the day, the single most illuminating element of this debate might be what the public-sector union employees have done with their money since Wisconsin law stopped auto-deducting union dues out of their paychecks. Membership in AFSCME dropped from 63,000 in March 2011 to 28,700 a year later. In other words, half the union members chose to keep the money that formerly had to go to union coffers. Think about that for a moment: First of all, didn’t these former union members *gain* the right to *not* participate in a union if they didn’t want to? Isn’t that a valuable worker’s right, too? And secondly, the old system took money from taxpayers of all parties and (through public sector employee salaries) paid it to unions, who then of course donated overwhelmingly to the Democratic party. Somehow it just seems wrong to force folks to make campaign contributions to people they disagree with. How is that not an infringement on their freedom of speech?

I don’t have a problem with unions in the private sector. There is no doubt that they won many important improvements in working conditions that all Americans benefit from today. But a union in the private sector has to exist in a symbiosis with the company its workers are employed by. If you drive your employer out of business with your demands, everybody loses, so you don’t do that. The difficulty with a public sector union is that it has the ability to elect the people it will negotiate with, and that it has no fear of putting the government out of business. Who exactly is looking out for the taxpayers’ interests when AFSCME or SEIU sits down across the table from Democrat politicians they helped to elect?

The Finer Things: One thing I’ve come to look forward to each year in the Northwest is the stately progression of one thing after another playing the starring role in the spring. First it’s the cherry trees with their beautiful pink blossoms, then the dogwoods with their more modest white ones. Then we get a week or two of cottonwood blizzards, with the air full of drifting fluff. After that the rhododendrons bloom in an outrageous variety of colors with blossoms the size of bowling balls. And somewhere in there the scotch broom, a dry and scraggly weed for most of the year, covers itself in tiny bell-shaped flowers like dabs of bright yellow butter, and suddenly every hillside you can see has turned gold. I never considered myself much of a gardener, but I have to say that every year I’m just a little more impressed by the show.

Saturday, June 2, 2012

Conquest of Nerath, A Bad Week in Seattle

Hello, everybody! Welcome back to another issue of Atomic Dragon Battleship.

Sorry for a tardy posting this time around. I’m up against a deadline on Monday (the Thornkeep book for the friendly folks at Paizo/Goblinworks), so I’ve been burning the candle at both ends to get that design done on time while keeping up with my current novel. I’ll try to get back on schedule next time.

Gaming: I just learned that my conquer-the-world boardgame Conquest of Nerath won the Origins award for best boardgame of 2011. I’ve been fortunate enough to win a handful of Origins awards over my professional career, but this is one I’ll especially prize. In the first place, Conquest of Nerath was something of a labor of love that went seven years between design and publication. Secondly, it’s likely the last Origins I’ll win in the colors of Wizards of the Coast, so it’s one more marker of change in my career. I won my first Origins in 1994 for the Birthright Campaign Setting, and with the callowness of youth I assumed I’d knock one down every year or so. Turns out they don’t come around as often as you might think.

I’m pretty happy with the way Conquest of Nerath turned out. It’s a fun strategy game with good replayability and a solid balance of deterministic elements and randomness. Pete Lee, the lead developer of the game, did a great job of working through the piece balance and card balance. A year or so ago, Pete and I sat down with Rodney Thompson and Jeremy Crawford and played the heck out of the just-printed game for a month and a half of lunchtimes, running through multiple games in different positions, and we were pretty happy with how it turned out. I wish we’d set the game in Krynn or Faerun, but as it turned out we generated some pretty good story content for the Nentir Vale world when we built the map.

If there’s one mechanic I’d change for the game, it’s dragons. We were all over the place in development and playtesting for the cost of the dragon and the exact lineup of its special abilities. (At one point, dragons cost 7 gold each.) But in the real world with thousands of people playing the game, dragons turned out to be too good. It’s hard to see why you don’t just build a stack of 4 or 5 dragons and use that as your army. So, here’s my simple recommendation: You can’t ever have more than 1 dragon of your color in the same space. Dragons are extremely suspicious and paranoid toward their own kind, and never willingly cooperate with each other. If for some reason you end your turn with 2 or more dragons in the same space, they fight until only 1 is left.

The dragon “problem” really isn’t a problem until you have multiple dragons in the same space and multiple hits you can negate. This rule patches that nicely without nerfing the value of an individual dragon in your army. Anyway, if you play Conquest of Nerath and dragons are a problem, try this as a houserule.

Politics/Current Events: This has been a rough week in Seattle. I’m sure most of you have heard about the coffee shop shooting. You may not know that the shooter carjacked a woman a few blocks from the scene and killed her, too. There was also a shooting at the Folk Life Festival in the Seattle Center last weekend (fortunately, not lethal). And on Thursday night there was a shooting right here in my hometown—a 13-year-old boy was killed in his apartment not half a mile from my house.

Most  of the time when you hear about a shooting in the city you live in (or near), you don’t have any connection to it. But this week the six degrees of separation wore thin for my family. My oldest daughter was at the Seattle Center on a school trip when the Folk Life Festival shooting occurred; they hurriedly evacuated the area. My wife’s officemate knew one of the people who had managed to escape the coffee shop, and the mother of my younger daughter’s best friend was close enough to the carjacking scene to hear the shots. And, finally, the boy who was murdered here in Pacific was a good friend of my younger daughter. They were part of the same lunch table and shared many of the same interests. My youngest is shaken up, but seems okay; I don’t think it has really hit her yet. I know that I didn’t lose any close friends until I was in college, so I can’t imagine how I would have reacted at her age (middle school).

It’s impossible to make sense of the senseless, so I’m not going to try. At times like these the only answer I come up with is that God must surely value free will above all else, and allows people to do evil things because making them not happen would do even more harm. Anyway, this week I’m happy to hug my kids and thank God that we still had a degree or two of separation to spare.

The Finer Things: Game of Thrones. I’m finally taking the time to work my way through the series. I have a curious mental defect that makes me delay reading things in proportion to the number of people trying to convince me that I need to read them *now*, so I tend to be the last guy to get around to a popular series. Anyway, I’m halfway through A Clash of Kings now, and I’m really enjoying it. My only problem is that my wife is watching the HBO series, and I don’t dare watch any of the episodes with her.

Sunday, May 20, 2012

Task Forces, Baseball

Hi, there – Thanks for stopping by!

Not much new to report that I haven’t mentioned before. I’m working on a novel, doing some design work for Paizo (the Thornkeep book for Goblinworks’ Pathfinder Online kickstarter), and tinkering around with a little consulting and light design work for some other folks. Oh, and my new ebook Prince of Ravens is getting closer to release: It should be out in early July. All of you Forgotten Realms fans who have been wanting another dose of Jack Ravenwild, this is your chance! Sorry about making you wait ten years between books.

Gaming: I’ve been noodling over bit of kit-bashing in the last few weeks. I mentioned a few blogs back that I’m a fan of the old Avalon Hill title Victory in the Pacific. It’s one of my old favorites, but the game does have a couple of things I don’t like. Most importantly, bringing a smaller force to a battle is just a savage beating, because every unit in the zone gets to attack. Secondly, there’s no rule to limit “ganging up” attacks. At the risk of complicating a simple game, here’s the mod I’ve been thinking about:

1.      Ships in a zone are grouped into Task Forces. A Task Force can have up to 10 ships. You can’t have more than 4 battleships in a TF. You can’t have more than 4 carriers in a TF.

2.      Before each combat round, number your Task Forces. If you have 2 TFs in the zone, one of them is TF 1, and the other is TF 2. You decide which is which.

3.      Each combat round begins with a Search Phase. You get to roll 1 search die for each TF you have in the zone, and 1 search die for each land-based air squadron. Add 1 search die for each previous round of searching you’ve performed.

4.      A search die “spots” the enemy Task Force equal to its roll. For example, if you roll three search dice and get 2, 3, 6, you spot enemy Task Forces 2, 3, and 6. If there isn’t an enemy TF to find in that slot, that search die whiffs.

5.      You always spot all of your enemy’s land-based air squadrons.

6.      TFs that aren’t spotted are Hidden. You can’t attack hidden TFs.

OK, so that organization and search process splits your giant armadas into smaller components. You might find some, all, or none of your enemy’s fleet. He might do the same to you. It’s bad news when you find none of your enemy fleet and he finds all of yours, but that’s war. Now here are the basic combat rules for task forces:

1.      Surprise Phase: Hidden TFs can *either* make air strikes against land-based air squadrons and spotted enemy TFs, *or* wait to attack spotted enemy TFs in Surface Combat. Damage you inflict now takes effect before other air strikes.

2.      Air Strike Phase: Spotted TFs and land-based air can attack any spotted enemy TFs or enemy land-based air squadrons with air strikes. Attacks in this phase are simultaneous (two carriers can sink each other). Damage you inflict now takes effect before surface combat.

3.      Surface Combat Phase: Hidden TFs *may* engage any spotted enemy TF in surface combat. Spotted TFs *must* engage spotted enemy TFs of matching number. In other words, if my TF 2 and your TF 2 are both spotted in the Search phase, they fight each other in fleet combat. Attacks in this phase are simultaneous (two battleships can sink each other).

In surface combat, you can’t assign two ships to attack one ship unless you’re attacking all other eligible ships. You can’t attack a carrier or amphib unless you can assign two attackers each to all other units in the TF you’re attacking. (However, carriers that use their gunnery factors lose this special consideration and are treated just like other ships.)
Each cycle of search-surprise-air-surface is one combat round. You can’t withdraw until at least one surprise attack, airstrike, or surface combat has occurred. Hidden groups that withdraw can’t be pursued.

This system is a simplification of the TF and search rules from Avalon Hill’s Rising Sun/GMT’s A World at War. I like it because it’s good simulation, it’s simple, and it’s a ton of fun in AWAW, but the idea seems like it could easily make combat in Victory in the Pacific a lot more interesting. With good search dice, a smaller force can sting a bigger force and slip away. In War at Sea or Victory in the Pacific, the “right” way to play is to keep your ships in gigantic stacks; this system says that you don’t often get to use all of your gigantic stack at the same time (certainly backed up by history).

I think there are a couple of other games that would benefit from similar house rules. For example, GDW’s old Imperium game or Federation and Empire likewise involve gigantic stacks of ships and punish you for not keeping your fleet in a gigantic stack. It would be pretty easy to mod out this system for either of those games.

Politics/Current Events: We’ve hit the interleague play portion of baseball’s 2012 schedule. While I enjoyed the novelty of interleague play when it first began in 1997, I find that I am not much of a fan of it these days. The simple reason is that the wild card ticket to the playoffs combines pretty poorly with the interleague schedule. Since you don’t play *every* other team in the other league, just a selection of “regional rivalries,” it’s possible for one team in League A to have an interleague schedule against distinctly stronger opponents than another team that might be competing for the same wild card slot. For example, the Phillies draw a bunch of strong AL East teams for their interleague schedule, while the Cardinals draw a bunch of weak AL Central teams. But when it comes time to figure out who’s going to be the wild card, well, a win’s a win. The Phils have a disadvantage on strength of schedule.
Now, if there wasn’t a wild card, no big deal—you get to the playoffs by winning your division, and you could set it up so that all the teams in a division had the same interleague schedule.

You can certainly argue that the wild card is bunged up already because some divisions are stronger than others, and teams play an unbalanced schedule where they get three times as many games against rivals in their own division as they do against teams outside the division. But a wild card based on a system where all contenders play the same teams would be an incremental improvement over the current situation.
Unfortunately, interleague play is about to get worse. Next year, the Houston Astros are moving from the NL to the AL. Well, that’s good for Dallas and Houston; that should be a fun rivalry between the Rangers and Astros. But two 15-team leagues means that interleague play’s going to have to happen all through the season, with all its inequities. It’s not going away anytime soon.

I really find myself longing for the days of two divisions in each league, with a one-round league championship, followed by the World Series. That was the format from 1969 through 1993, and there were some legendary playoffs through that time. Maybe I’m less sympathetic to giving the weaker teams a bit more hope because my Phillies have been at the top of the heap for four or five years now, or maybe I’m just remembering the Olden Days with a warm glow of nostalgia. But it seems like the postseason was just better back then, doesn’t it?

The Finer Things: Cold Stone Creamery. I dig the Coffee Lover’s Crunch and Peanut Butter Cup Perfection mixes. I only go in to a Cold Stone maybe two or three times a year, and it seems unfair that I have to pick one or the other.

Thursday, May 10, 2012

Thornkeep, War at Sea short list, South China Sea

Hi, folks! Welcome back!

I guess the interesting news of the day about me is that I’m working with Paizo/Goblinworks to design Thornkeep, a sourcebook that will be available as an exclusive reward for pitching in on the Pathfinder Online Kickstarter. I’m delighted to have the chance to work with the great folks at Paizo, and I’m pretty proud of the design work I’ve done so far on Thornkeep. It’s a great little setting for a small campaign, with a hundred different adventure hooks and storylines for an enterprising DM to pick up and play with. The Goblinworks gang has some great ideas about Pathfinder Online, and I’m excited to see what comes next.
 

Gaming: This week, I thought I’d take a look at a handful of interesting ships and planes that haven’t yet made it into an Axis & Allies Naval Miniatures set. I couldn’t tell you if they will be included in a set 7, or when a set 7 might come out; they’re just some units I think might be good in the game. In no particular order, here they are: USS Texas, HMS Valiant, the BV-138, and the Krakowiak.

USS Texas is one of the “missing” US battleship classes, and more importantly, she’s a monument you can go visit today if you want. In fact, the impressive battleship guns pictured at the top of my blog page belong to USS Texas. While she didn’t take part in any naval battles, she participated in amphibious assaults and provided shore bombardment on several occasions: Point du Hoc on D-Day, Battery Hamburg at Cherbourg (a heavy shore battery of 9.4” guns), Iwo Jima, and Okinawa. Her battery of ten 14-inch guns would be pretty close to the main battery of the British King George V. Battery Silencer and Shore Bombardment would be pretty reasonable special abilities.

HMS Valiant is a sister ship of Warspite. The WW1-era Queen Elizabeths were all refitted in different ways in the 1930s, but Valiant’s profile came close enough to Warspite’s that you could use the same miniature to represent either ship. Valiant helped to inflict the single worst defeat the Regia Marina suffered at sea during the war: The sinking of three heavy cruisers at the Battle of Cape Matapan. Valiant could easily merit the Night Fighter special ability for her part in the battle. The British fleet could probably use a few more Night Fighters, since that was one of their key advantages over the Italians. They were probably the second-best in the world at night fighting after the Japanese, at least before the US Navy developed effective radars and radar doctrines in 1943.

The BV-138 is a long-overdue German flying boat. The Germans actually built more of the Bluhm and Voss patrol bombers than the more famous Kondors. As far as flying boats go, the BV-138 would probably be close to the PBY Catalina in size and armament, although apparently they never carried torpedoes. Like other flying boats, the BV 138 would gain Loiter, something the Germans don’t have yet. And it might also get some form of Defensive Armament, since it was reasonably well armed (although not a “porcupine” like the Sunderland or Emily). ASW Pinpointer might be a good fit, too.

Finally, Krakowiak is a British Hunt-class destroyer escort (Type 2) that was operated by the free Polish navy during the war. The Hunt class destroyers are one of the larger and more important ship classes not represented in the six existing War at Sea sets: The British built 86 of these guys, and a group of Hunts participated in some hard fighting in the English Channel against German torpedo boats right up to D-Day. The Hunt type 2 carried six 4-inch guns and could make 27 knots, so they were pretty capable for escort destroyers. Krakowiak amassed a sterling war record, steaming over 140,000 miles and escorting hundreds of convoys as well as participating in some of the fierce fighting in the Channel.
 

Politics/Current Events: A post or two back I took a look at the Falklands dispute and the worrisome tone of bellicosity creeping into the news from the South Atlantic. Well, there’s another trouble spot people ought to be paying some attention to: The South China Sea. This is the arm of the Pacific Ocean that lies between Vietnam, Borneo, the Philippines, and the southern coast of China. The South China Sea is trouble because there are a number of tiny islets and reefs more or less in the middle that are currently claimed by no less than six different countries: The People’s Republic of China, the Philippines, Vietnam, Malaysia, Brunei, and Taiwan. These islands are spectacularly useless piles of sand, scrub, and coral, and no one would really care much about them except for the fact that all the nearby nations count on fishing in the South China Sea, and there may be extensive reserves of oil and natural gas in the area.

The dispute is really pretty fascinating, because it’s a mess. Vietnam says it owned the islands during its imperial days a few centuries back. The Philippines, Malaysia, and Brunei more or less base their claims on proximity—if you use the 200-mile limit in the Law of the Sea Treaty that most countries have signed, most of the islands would belong to those three countries. But the People’s Republic of China actually claims the entire damned sea, right up to the 12-mile limit of all adjoining countries. This is like saying you own every square inch of the cul-de-sac, and all your neighbors’ driveways right up to within a foot of their garage doors. Taiwan, not to be outdone, makes the exact same claim, because they view themselves as the historic heirs of the old Chinese republic’s claims. Accordingly, each of the involved countries currently has handfuls of soldiers standing on just about anything that isn’t covered at high tide (and a few things that are) occupying as much of the disputed areas as possible.

Right now, China and the Philippines are engaged in a standoff about a speck of rock called Scarborough Reef, which is 120 miles or so from Luzon and almost 500 miles from Hainan (China).  Mostly this is about fishing rights, but China hasn’t been shy about pointing out that their navy outnumbers the Philippine navy about 100 to 1, and that maybe they should “defend their sovereignty” with military action if the Filipinos can’t see things China’s way.

So why does this matter to the United States? The short answer is that we have a mutual defense treaty with the Philippines. There are rumblings of some weaseling about whether we would consider ourselves obligated to protect disputed territory, and it seems unlikely that we’d risk a shooting war with China to protect Philippine claims over tiny rocks a hundred miles from their shores. But it seems to me that we also ought to be thinking about the message we send if we *don’t* stick up for people who sign treaties with us. Maybe other countries in the area would strengthen their own ties and try to look out for each other… or maybe they’d give up and try to make the best deals they can with Beijing. The world’s a dangerous enough place already without China being rewarded for intimidation and brinksmanship.
 

The Finer Things: Wow, Avengers was a fun movie. If you’re any kind of comics geek, you have to see this. Now, DC, can you elevate your game a bit? Your Batman movies are pretty good, but I’d like to see a Justice League movie at some point, and your recent Superman and Green Lantern movies don’t inspire a lot of confidence.