As you might
guess, I took a nice holiday break and let the blog slumber for a few weeks. I
meant to start things up again last week, but I’ve had a hundred things going
on with finishing up the stretch goal projects for Primeval Thule, prepping our Ultimate Scheme Kickstarter, and
beginning the rewrite on my novel Valiant
Dust. The blog seems to be the item that always slides to the bottom of the
list.
Speaking of
the blog, I’m finally getting close to finishing up my tour of old adventures I’ve
worked on. It’s time to pick a new theme. An obvious one would be novels or
game sourcebooks, but I’m a little tired of talking about myself, so I’m
considering a more or less random tour through Games that Rich Likes. Got any suggestions for things you’d like me
to write about? Let me know!
One current
event of note: The world is a less interesting place now that David Bowie has
checked out. I discovered “The Rise and Fall of Ziggy Stardust and the Spiders
from Mars” when I was in college and played the hell out of that record. I had
a few other Bowie albums and liked them pretty well, but Ziggy Stardust is
genius, pure and simple. Everyone knows the title track, but I always liked a
couple of the deep cuts like “Starman” and “Moonage Daydream” (both picked up
recently for movie soundtracks, incidentally—I guess other folks like them
too). Anyway, it really caught me off guard. Bowie was great, there was nobody
like him.
#31: Princes
of the Apocalypse
Shortly
after I knocked out my work on the D&D
Starter Set, Chris Perkins of Wizards of the Coast approached me to sound
out Sasquatch Game Studio about WotC’s new “studio” model for producing big
D&D adventures. Taking on a huge Forgotten Realms project wasn’t exactly on
our radar—our plans post-Thule were centering in on my Ultimate Scheme boardgame—but we were intrigued by the idea, and we
recognized that it would put Sasquatch “on the map” for the general gaming audience
with a much bigger and more prominent product than we could pull together on
our own. So, we decided that we were in. Focusing on the Elemental Evil
campaign meant pushing Ultimate Scheme
back, since El Evil (as I came to call it) would require 100 percent of our
manpower and resources for six to nine months. In fact, that’s why we’re just
now getting to an Ultimate Scheme
Kickstarter; if we hadn’t done Elemental Evil, we would have launched the
boardgame last year.
Dave, Steve,
and I met with the D&D team at WotC (primarly Greg Bilsland and Chris
Perkins) to dig into what they had in mind for Princes of the Apocalypse. The first thing that surprised us was
that WotC wanted the Elemental Evil adventure to be set in the Forgotten
Realms. “Really?” I asked. “I mean, really really? Because that’s always been
Greyhawk, and people are going to holler about getting the chocolate in the
peanut butter, aren’t they?” (Possibly a bad metaphor on my part, since
chocolate and peanut butter are awesome together. It’s a reference to an old
Reese’s ad campaign.) But Wizards was very sure about it: They wanted Elemental
Evil in the Realms, and they even had a good idea of where they wanted set: The
North.
Our first
reaction was a bit of skepticism—after all, I know the Realms quite well, and I
can tell you that there is more set down in print about the history of the
North and every flyspeck village along the Long Road than just about any other
corner of Faerûn. But as I looked at the area that Chris and Greg had identified,
I realized that there was indeed an opportunity here where we could develop
something really new and interesting for the Realms, while anchoring it
carefully in the existing continuity. Wizards had also worked out the broad
storyline of the adventure. What we had to do was to translate that story
document into “actionable” plans. For example, Wizards asked us to make sure
each of the four cults had a “surface outpost,” but we used that guidance to
create sites such as Feathergale Spire and the Sacred Stone Monastery.
I wore a lot
of different hats for Princes of the
Apocalypse. First off, I wrote large sections of the adventure, including
Rivergard Keep, Sacred Stone Monastery, the earth and water temples, and the
temple of the Elder Elemental Eye. I was the art director for Sasquatch, which
meant that I created the art orders for the book, contracted illustrators, and
provided feedback to help develop sketches into finals. (Kate Irwin at Wizards
was tremendously helpful in that task.) And finally I was the overall project
manager for Sasquatch, which meant I was trying to ride herd on all the
designers and editors, keep up with WotC’s deadlines, field WotC’s extensive,
extensive, feedback, review everything that was being written, and pull together
the book’s design turnover. I was originally going to write the earth and water
nodes too, but I had to hand them off to talented freelancers Jeff Ludwig and
Steve Townshend—I was just buried by the amount of things I was trying to do.
Let’s just say it was a crazy nine months or so, and I learned some hard
lessons.
While the
process was brutal at times, I’m very pleased by the way the adventure turned
out. As I’ve mentioned more than once in this blog series, I’m a big fan of
sandbox-style play. Princes of the
Apocalypse is the biggest and most ambitious sandbox adventure I’ve ever
pulled together, and there are enough storyline events and investigations
between the adventure sites to allow the players to feel like the adventure is naturally
developing from the choices they make. I have a few regrets about things—for
example, we needed to do a better job at helping the DM identify where NPCs and
clues and story elements appear or recur. As it stands, the DM needs to study
the adventure pretty carefully to get the most out of it. But Princes of Apocalypse rewards that
effort with a great campaign.
Next Time: My Shadows of the Demon-Lord adventure, The Giant’s Tribute.
I really appreciated all your efforts on the El Evil book; even if it is in FR (not my style). The book is put together excellently, and I really appreciated all of the web-aids that can be found. The nods to other game worlds was what inspired me to throw it into Thule. Thanx for the comment reply. This will be our group's first dive into 5th Edition and I can't wait! It does take several readings to grasp a fluid DM strategy.
ReplyDeleteI'm a CAD & project design consultant for several engineering firms and have been under the gun for several projects lately myself. I sympathize with your stresses. It's all about the team you build up around you. How do you decide on what everyone's role is on your team? Sure, it's easy if they really want it, but how do you share your vision with a freelancer on a subject of fantasy? Sometimes, I really wish that I had a loyal clone that could handle all the minor tasks (and then dissolve after 8hrs).
Really dig your stuff and enjoy the blog. As for future topics, just write about the inspirations that led to your works. What are you watching now and how is it shaping your future products?
Long live Bowie. I wept like I lost a friend when I heard the news in my car. Rock on Goblin King!
One of the many things I really like about PotA is that I can - and will - easily pull out the sections and use them elsewhere. We're about to begin a D1-3-inspired campaign in the Scarred South (4E rules, 4E timeline) and I wanted to go back to Gygax's original idea of tying D1-3 into the plots of elemental evil. But I only want one faction so, instead of designing the Earth-related parts of the campaign myself, I'm basically stealing from PotA. (And it's not a big job to do the conversions as 4E monsters are so easy - and more interesting - to put together.)
ReplyDeleteAnyway, looking forward to Sasquatch's next partnership with WotC! :)
Dear Mr Baker, I would like to comment absolutely off-topic.
ReplyDeleteI enjoyed your "The City of Ravens" and "Prince of Ravens" most of any over DnD novels and, maybe, most of any other books I've read in general!
What do you think of these works? Where they actually appraised by public? Is it possible to hope for Jack's return?
Greeting from Russia and good luck on your projects. Max.
Thanks, Max! I'm glad you enjoyed the books. Of all the Realms books I wrote, I have to say that "City of Ravens" and "Prince of Ravens" hold a special place in my heart. I just had more fun writing them. I think a lot of readers really liked Jack Ravenwild, too. I'm sorry to say I have no plans at the moment to return to Raven's Bluff -- the D&D book business is changing, and I don't think that WotC has any plans for more Jack Ravenwild. These days I'm working on a new military SF series for Tor. But if anything were to get me back on board with the Realms, I suppose it would be another Jack novel.
ReplyDeleteThank you very much for response!!!
DeleteRunning PoTA currently - last session my poor level 3 PC group went to the Scarlet Moon Monastery, where the *mooks* have 2 fireball spells each (& 57 hp)! :-O
ReplyDeleteA very scorched party fled back to Red Larch!