I’m slowly
getting close to finishing up my adventure retrospective. It’s been a busy few
months; during the summer and fall I was working like crazy on Primeval Thule 5e and my new sci-fi
novel Valiant Dust (coming in 2017
from Tor Books). These days I’m pushing hard on ULTIMATE SCHEME, my new boardgame. We’re planning on sending files
to the printer at the end of February, and there’s a zillion things to do!
Let me take
a moment to engage in some naked self-promotion: ULTIMATE SCHEME is awesome, and you should back it now at
Kickstarter. It’s a lighthearted game that mixes some resource management and
worker placement mechanics with a fun theme of global mayhem through villainous
plots. If you’re into good Euro-style mechanics, nerd culture references, and
lots of replayability, I think you’ll like it. And tell your friends, too! We’re
fighting to get the word out and we can use all the help we can get.
Here’s the
link: http://kck.st/1ny7Ely
Don't make me melt the icecaps to get your attention!
#32: The
Giant’s Tribute
As you have
no doubt noticed by now, the overwhelming majority of my adventures have been
published by TSR, Wizards of the Coast, or my own little outfit, Sasquatch Game
Studio. But last year my friend and occasional collaborator Robert Schwalb
asked me if I’d be willing to pitch in on his Shadows of the Demon Lord project by serving as a stretch goal
adventure author. Since Rob had just committed to doing the same thing for me
by helping out on Primeval Thule 5e, I
was pretty much obligated to say yes. But I was also real curious to see what
happened when Rob managed to slip the leash and run off to do anything he
wanted.
As it turns
out, Rob asked *everybody* to do short SotDL (that’s Shadows of the Demon Lord) adventures, and he was clever enough to
stagger out the schedule of adventures so that no one got buried early on with
the landslide of adventures he arranged. My turn didn’t come up until about
five months ago. By that time, Rob was looking for SotDL adventures suitable
for high-level characters. Since I didn’t know all that much about the setting,
I asked Rob if there was anything he felt was under-served by the previous
adventures. Rob thought about it for a moment, then said, “No one’s done
much with giants yet.”
So, giants
it was!
I read
through Rob’s excellent setting and the interesting rules set for his game, and
thought hard about what a “Demon Lord” giant adventure ought to be. The classic
D&D giant adventure is, of course, the G1-G2-G3 series (Steading of the Hill Giant Chief, and so
on). But the giants you fight in those adventures are not really all that
unnatural or horrifying. Sure, they’re big and they have lots of hit points,
but they really act like big 10th-level orcs. You cut them down four
or five at a time, and you feel pretty mighty about it.
I asked
myself what would make a giant horrifying, and I thought about the classic
giants of myth: Wicked, sinful brutes that gleefully devoured children or
ground your bones to make their bread. SotDL giants are pretty stupid, but
something that is big and filled with evil cunning and an instinct for petty
malice . . . that’s a little more interesting. It reminded me of the
Raver-possessed giants from Stephen R. Donaldson’s Thomas Covenant books, and I
found my hook: (SPOILER ALERT) What if the PCs found out the hard way they
weren’t dealing with a dull-witted brute, but a demon that had possessed the
biggest, strongest thing around?
The nice
thing about the format for the Shadows of
the Demon Lord adventures is that they’re pretty short. A short adventure
is just the right format to challenge the PCs by presenting a situation they
think they understand (a giant is demanding tribute from a village), put a
nasty twist into it (the giant has a demon’s magic and wickedness), and deliver
on an exciting finale. If you have a chance to play it, let me know if the
adventure delivers!
Next Time: Secret of the Moon-Door, the last in my series!
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