Well, I’m finally there! After almost a year, I’ve finished
with my look-at-each-adventure retrospective. During the course of writing
these 29 blog posts, I discovered that I did *not* have 28 adventures, as my
first count indicated. Instead my final count comes to 33, since I managed to
forget or overlook a few in my initial list, and I also wrote a couple of new
ones during the course of the series.
My real total might be 34, because I skipped over my work on
the 2nd Edition First Quest
boxed set. I know I worked on an adventure for it, but I just cannot bring any
details to mind and I can’t swear as to which of the adventures in that set are
mine! I guess that’s a drawback to a long career—sooner or later you forget
some things you worked on.
One more thing before I move to the adventure: If you
haven’t checked it out yet, take a look at my Ultimate Scheme Kickstarter!
We’re really coming down to the wire on this one, and we can use all the
support we can get.
Even if it’s not for you, please—share the link and help
spread the word!
After finishing our work as the design studio for WotC’s
Elemental Evil, my fellow Sasquatches and I realized that we had a good deal of
5e knowledge and an audience with a serious demand for more 5e content. After
some brief deliberation, we decided to move forward with plans to present a new
version of our Primeval Thule Campaign
Setting compatible with the newest edition of D&D. Not knowing if or when a 5e Open Game License
would be made available, we looked closely at the 3e-era OGL, and we realized
that it would work just fine for a 5e-compatible setting.
So, in the summer of 2015, we launched our second
Kickstarter. This time we wanted to produce just one version of our Thule
setting, not three in one book. For stretch goals, we at first planned to
create more PDF adventure content for the 5e Thule game . . . but on thinking
it over, we decided to provide a mix of bonus material, including a
player-oriented book (the Player’s
Companion) and a GM-oriented book with monsters and rules variants (the Gamemaster’s Companion). For the third
book in the set we decided to collect the first two stretch goals—the
adventures by Steve Winter and Rob Schwalb—into an Adventure Anthology. Better yet, we figured out how to make the
booklets available as print-on-demand softcovers as well as PDFs.
That all seemed good to us, but I was dissatisfied
with the Adventure Anthology because I felt it was pretty thin at just two
adventures. I wanted to make sure we were providing good value for the dollar.
So I talked with my partners, and we decided that we’d add a “bonus” adventure
to the Adventure Anthology to make it a threesome instead of a duo. That became
Secret of the Moon-Door.
Primeval Thule had
its origins in my love for Clark Ashton Smith’s Hyperborea stories—one small
corner of the Cthulhu Mythos stories that happened to match up very well with
my favorite game, D&D. Secret of the
Moon-Door is my homage to Smith’s stories. In fact, the plot is based on a
mash-up of Smith’s story The Door to
Saturn and some parts of Lovecraft’s Dream-Quest
of Unknown Kadath.
(If you’re a fan of Lovecraft and D&D and you haven’t
read Clark Ashton Smith, I’d really encourage you to do so. Smith’s Hyperborea
stories feel like something halfway between Fritz Leiber’s Lankhmar and
Lovecraft’s Dreamlands. They are the most D&D-ish Cthulhu stories around.
Some of the best are “The Tale of Satampra Zeiros,” “The Testament of
Athammaus,” and “The Ice-Demon.” Smith’s Atlantis stories are pretty good, too.
Check ‘em out!)
I set out to provide a party of Thulean heroes with plenty
of Smith-like touchstones such as a wizard trafficking with Things from Outside,
subhuman savages, and an expedition to an alien sphere to bring justice to an
evildoer who thinks himself far outside the reach of any human power. More than
that I really can’t say without dropping major spoilers (I probably spoiled a
bit already). But I think there’s a nice mix of mystery-solving, a simple
puzzle, and a truly far-out setting for the adventure’s climactic scenes. I
hope you enjoy it!
Next Time: Beats
me! Having just finished a long stroll down memory lane, I’m inclined to
spotlight a few of my favorite games from my collection and talk about why I
like them. But if you have something you’d like me to blog about, let me know!
The topic spinner is spinning.
Is there ever going to be a continuation for Geran Hulmaster series?
ReplyDeleteIt's pretty unlikely right now. I'm now working on a new SF series to be published by Tor, and Wizards has moved on from the 4e-era Forgotten Realms. It's kind of a bummer because I feel like I left the series in a place where Geran still had some good adventures ahead of him.
DeleteHi Richard! I'm greatly looking forward to running Secret of the Moon Door as a big centrepiece event in my Primeval Thule campaign. Don't tell Lady Aeridnis Vorzin but her dear cousin Tyarna, scholar-sage of Onther Tower, is in severe danger of kidnap...
ReplyDelete